by matzestrobel
Hi,
I am vexing to get my manage around a confront I don't cognizant of how to disentangle:
Lets say I have a row of 20 lights; they are all @ 0.
Now I pine for to manufacture a "flap"-like force upward to record them etiolate up swiftly to about 30% -one after another- and then die out down to 0% at 5seconds (so uptime is about 1s, downtime 5s). They should do that well-grounded . Long run, it should look like there are energy-waves active across those lights indepentdently from each-other. Every signal should objective fire once.
Is there a brilliant way to do this on Eos ?
What I have tried so far:
- Both, linear and unmitigated effects, will despatch each-other once I start them while the other one hasn't completed yet. I tried unheard-of settings with access/leave-taking styles as well as unalike trace-settings. Rotate was set to 1.
- I recorded two cues using my girl role - Fan on suspend ;-)
(1st cue sets fervour to 30% with a mark time of 0 thru 5; 2nd cue sets Int to 0%, same slow up)
I call to run cue 2 before 1 has completed so the lights won't be "on" all at the same on one occasion. If I do this, Eos will end fading in the lights that "are still obliged to descend upon up" from cue 1 and quickly takes them down according to cue 2 timing. What I would objectively have expected is that Eos would keep fading lights to where ever they should go until the new "delayed" value comes up...
Any percipient ideas ? I am working on a work and we have a location coming up in which basically all the lights will keep doing just this (with extraordinary parameters....) and I would Angel to not itemize 200 cues manually... ;-)
Thanks for refrain from in go forward...Matze
sitting here with fair the offline account, so I have to do some guessing...
The two cue inanimate object works nice if you put them to 01% in Q2 (why 00% dosen't, must be a bug...?). Works forfeiture with a take in as well.
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